Project type

專案類型

Student Project

學生作品

Date

日期

Sep 2019

2019年 九月

Category

分類

Interactive

互動

Status

狀態

Completed

完成

Orpheus’s Dream is a 3D isometric-inspired puzzle game with storytelling elements.

Single Project

Story

故事

Orpheus wakes up in his family house with his beloved cat beside him. He realizes he can play melodies he hears and interact with the environment in this dream. He has no recollection of recent events, so with his guitar and partially destroyed diary in hand, Orpheus explores this surreal space and slowly recovers his past memories of him and his cat, Lyra.

奧菲斯睜開雙眼,發現自己身處在過去生活的舊家,他的愛貓Lyra就陪在身旁,他能彈奏一些腦中的旋律,與夢境中的環境互動,進而深入探索。在這裡,他記憶出了些問題,日記的空白需要被填滿,透過與Lyra一起回憶往日的環境,奧菲斯漸漸想起了現實中的事情…

Gameplay

遊玩

Explore Orpheus’s family house and end each level by opening doors to reach a specific room. Mysterious cracks on the walls throughout the house allow the player to effectively duplicate and mirror rooms, creating a virtually boundless labyrinth. The game places heavy emphasis on the character’s subjective perception, as only the walls in facing the player are visible, requiring the player to approach rooms from different angles in order to reach different paths. Four types of pickups allow players to open doors, mirror rooms, break bubbles that protect pickups, and destroying roots that block doors and walls. Mirroring rooms duplicate and mutate the pickups inside the room. The main challenge comes from managing the limited amount of pickups and determining the right path to take.

Single Project

Postcard illustrated by me

Exhibit History

展出紀錄

2019 Yodex
2019 Kaohsiung Vision Get Wild
2019 National Taiwan University of Arts Campus Screening
2019 Taiwan Original X Awards Student Category
2019 The Competition of Taiwan Digital Media Design
2019 K.T. Awards
2019 Busan Indie Connect

2019 新一代設計展
2019 高雄放視大賞
2019 台藝大校內畢業展
2019 國立臺灣藝術大學多媒體動畫藝術學系校內放映
2019 台灣原創遊戲大賽 校園組
2019 台灣數位媒體設計獎
2019 K.T.科藝獎
2019 釜山 Indie Connect

Role in this project

負責項目

gameplay & narrative design, programming, rigging, lighting and visual effects.

遊玩設計與故事企劃、進度、骨架、打光、特效、後製。

Orpheus's Dream was developed by a team of three, with original soundtracks composed by an additional member.